Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Elvish Trappers have increased their expertise on patrolling and defending their bases, having learned the value of confusing their enemies and backstabbing them. These skirmishers have become more skilled with the short sword, having less need of using their bolas to beat their oponents.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Elvish Hunter |
---|---|
Advances to: | Elvish Prowler |
Cost: | 34 |
HP: | 44 |
Movement: | 6 |
XP: | 84 |
Level: | 2 |
Alignment: | neutral |
ID | Elvish Trapper-l |
Abilities: | skirmisher |
sword blade | 7 - 4 melee | ||
bolas impact | 8 - 2 ranged | slows |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 30% |
Hills | 2 | 60% |
Impassable | 99 | 30% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 40% |
Shallow Water | 3 | 20% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |